前言
在阅读.NET Core源码时,时常碰到IHostBuilder,IWebHostBuilder,IConfigurationBuilder,ILoggingBuilder等诸如此类带Builder名称的类/接口,这些是典型的建造者模式
建造者模式(Builder pattern)
当一个类的构造函数参数个数超过4个,而且这些参数有些是可选的参数,考虑使用构造者模式。
拿Computer举例
public class Computer {
private String cpu;//必须
private String ram;//必须
private int usbCount;//可选
private String keyboard;//可选
private String display;//可选
}
如果使用多个构造函数,将造成阅读上的不便,且参数容易混淆。
使用建造者模式实现步骤:
1、在Computer 中创建一个静态内部类 Builder,然后将Computer 中的参数都复制到Builder类中。
2、在Computer中创建一个private的构造函数,参数为Builder类型
3、在Builder中创建一个public的构造函数,参数为Computer中必填的那些参数,cpu 和ram。
4、在Builder中创建设置函数,对Computer中那些可选参数进行赋值,返回值为Builder类型的实例
5、在Builder中创建一个build()方法,在其中构建Computer的实例并返回
实现代码:
public class Computer {
private final String cpu;//必须
private final String ram;//必须
private final int usbCount;//可选
private final String keyboard;//可选
private final String display;//可选
private Computer(Builder builder){
this.cpu=builder.cpu;
this.ram=builder.ram;
this.usbCount=builder.usbCount;
this.keyboard=builder.keyboard;
this.display=builder.display;
}
public static class Builder{
private String cpu;//必须
private String ram;//必须
private int usbCount;//可选
private String keyboard;//可选
private String display;//可选
public Builder(String cup,String ram){
this.cpu=cup;
this.ram=ram;
}
public Builder setUsbCount(int usbCount) {
this.usbCount = usbCount;
return this;
}
public Builder setKeyboard(String keyboard) {
this.keyboard = keyboard;
return this;
}
public Builder setDisplay(String display) {
this.display = display;
return this;
}
public Computer build(){
return new Computer(this);
}
}
//省略getter方法
}
使用代码
Computer computer=new Computer.Builder("因特尔","三星")
.setDisplay("三星24寸")
.setKeyboard("罗技")
.setUsbCount(2)
.build();
更多细节参考